Swiss, French and Berg infantry move off the heights of Tres Puentes (all figs from the WHC collection) Ok, so in the previous dispatch we saw the British OB. Without further ado lets have a look at what the French have to defend angainst this onslaught:
Army of the South:
1st Division: Laval. 1 x veteran line 4 x 1st class line 2 x 2nd class line 18 skirmishers 2 x 6 light cavalry 1 x 8lb foot btty
3rd Division: Villatte. 2 x veteran line 4 x 1st class line 2 x 2nd class line 18 skirmishers 2 x 6 light cavalry 1 x 8lb foot btty
4th Division: Conroux 4 x 1st class line 4 x 2nd class line 18 skirmishers 2 x 6 light cavalry 1 x 8lb foot btty
5th Division (part): Maransin 4 x 1st class 12 x skirmishers Maransin's Division deploys: My boys get an outing. Perry and Victrix from my own collection get a day out at "Wembley" 6th Division: Daricou. 1 x veteran line 3 x 1st class line 3 x 2nd class line 18 skirmishers 2 x 6 light cavalry 1 x 8lb btty
Dragoon Brigade: Tilly (staff officer) 4 x 8 dragoon 4 x 8 dragoon 6pdr horse btty
Light cavalry Brigade: P. Soult (staff officer) 4 x 6 light cavalry 4 x 6 light cavalry 6pdr horse btty
Army of the Centre:
1st Division: D'Armagnac. 3 x 1st class line 2 x 2nd class line 12 skirmishers 3 x 6 light cavalry 8lb foot btty
2nd Division: Cassagne 2 x veteran line 5 x 1st class line 18 skirmishers 4 x 6 light cavalry 8lb foot btty
4th Division: Sarrut. 2 x veteran line 3 x 1st class line 1 x 2nd class line 18 skirmishers 4 x 6 light cavalry 8lb foot btty
6th Division: Lamartinerre 4 x 1st class line 2 x 2nd class line 18 x skirmishers 4 x 6 light cavalry
Spainish Guard (King Joeseph) 3 x 32 2nd class line 3 x32 militia 6 x skirmishers 2 x 8 light cavalry (militia) 2 x 6 dragoon (militia) 8lb foot btty (3 guns, militia)
Reserve artillery: 2 x 12pdr foot btty.
All btns are 36 man except where stated. All French foot artillery is 3 guns and a howitzer All French horse artillery is 3 guns
The French can deploy anywhere South and east of the river Zadorra. The Spainish Guard and the Reserve artillery must deploy in the environs of Vittoria. Fleeing baggage clogs the French lines So, thats it for the French....not great. A quick look after the battle shows they are outnumbered by some 20 odd infantry btns. (8oo figures all told) Plus the British have over a thousand veteran or higher classed infantry to the French 360. (plus all Brits fire as vets, in a game of firefight rather than melee) The Brits have more skirmishers, plenty of which are rifle armed. The French have slightly more artillery, but the British beinng all elite more than compensates for this (and they can fire shrapnel) The French have slightly less light cavalry and it's penny packeted all over the place The French have a bit more heavy cavalry. The French have some 50' to defend and the Brits can pick their spots to attack. The Deployment The only inteligence the French possessed was that the British were attacking from the west, and that they could expect strong flank attacks from the south and north. Faced with this, frankly, I was at a bt of a loss. Defend too strongly tothe west and risk the army being cut-off, defend the flanks and give the british a free ride over the river and still get taken in the flanks. In the end I went for a rather predictable defence. A crust everywhere, with a central reserve as a reaction force. One area where I thought I might do some good was in the North western corner where I thought I might be able to flatten out the line and remove an "apex" at Tres Puentes" subsequently I placed a strong division there (Laval) in the hope of mounting some sort of counter-attack. This sort of worked. The other major problem was the village of Arinez. I felt I had 3 choices here. 1:Sit and defend this "Apex" (slow suicide, the village was vulnerable to 2 sides and would be shrapneled to bits) 2:Mount a "picket defence" of a few btns plus cavalry slung out to impede the british advance. 3: Use a "minefield" tactic and not actually defend the village but mass troops behind it utilising it as an obstacle and making it untenable for the British to occupy. In the end I chose the second when the the "minefield" was probably the sensible option. Westfalian and Baden troops counter attack north of the Zadorra The British Plan seemed pretty simple (and as it turned out, effective): Pin the French on the western Zadorra using the Portuguese and Spainish, then administer the flank attacks using the quality British forces, cutting the retreat route safe in the knowledge that the French simply couldn't be strong everywhere (or was that anywhere?) Part 3 will reveal the outcome!
So, the scene was set for Gerry and I to slug it out for a couple of days. The choice of game was influenced somewhat by the fact that there is a weekend game coming up doing Vittoria, so it meant Gerry didn't have to change the terrain around again. We completed this task on Sunday afternoon, only took about an hour, and laid out the buildings etc. One unusual feature of this game is that the roads are packed with French baggage. We laid out about 40 models of limbers, wagons, caissons etc. all over the roads. In the game these had a real effect. They all headed towards the exit road in the north-eastern corner of the map, moving at just 2 x D6 per turn. They had priority over everything else on roads, could not be overtaken, and unformed anything they passed through. They blocked all fire and LOS. If they were charged or came under small arms fire they were abandoned, the model remaining on table as an obstacle. If a British unit came within charge range it had to attempt to charge. When it contacted it then had to loot the baggage for 2 turns before rallying. Then the baggage model would be removed from play. The French Line on the western Zadorra. Baggage stretches away in the distance British Order of battle: CiC Wellington. adds +1 to morale of all infantry and artillery within 18" 1st Division: Howard: 1x 48 Guard 1 x40 Guard 4 x 30 KGL Veteran Line 1 x 30 KGL Elite Light infantry (rifle) 6 x skirmishers 6 x skirmishers (rifle) 9 pdr foot btty (2 guns, 1 how, elite)
2nd Division: Stewart 2 x 40 Elite Highlanders 5 x 32 Veteran Line 2 x 30 1st class Line 5 x Portuguese (PG) 2nd class Line 18 Skirmishers 12 x skirmishers (rifle) 9 pdr foot btty (2 guns 1 how, elite)
3rd Division: Picton: 4 x 32 veteran line 2 x 30 1st class line 4 x 32 PG 2nd class line 12 x skirmishers 6 x skirmishers (rifle) 9pdr foot btty (3 guns, elite)
4th Division: Cole: 4 x 32 Veteran Line 3 x 30 1st class Line 4 x 32 PG 2nd class line 12 x skirmishers 12 x skirmishers (rifle) 9pdr foot btty (3 guns, elite)
5th Division: Oswald: 4 x 32 veteran line 2 x 30 1st class line 4 x 32 PG 2nd class line 12 x skirmishers 6 x skirmishers (rifle) 9 pdr foot btty (2 guns, 1 how, elite)
6th Division: Dalhousie: 3 x 32 veteran line 3 x 30 1st class line 4 x 32 PG 2nd class line 1 x 32 Chassuers Britanique 12 x skirmishers 6 x skirmishers (rifle) 9 pdr foot btty (3 guns, elite) Dalhousie's infantry attempt to cross the river Light Division: Alten 1 x 36 Elite rifles (open order) 2 x 36 veteran line (open order) 2 x 40 veteran line 2 x PG 1st class line 12 x skirmishers 6 x skirmishers (rifle)
Von Bock's Brigade: (staff officer) 4 x 5 KGL dragoons 4 x 6 KGL dragoons 6 pdr horse btty (3 guns, elite)
Von Alten's Brigade: 4 x 4 light cavalry 4x4 light cavalry 4 x 6 KGL light cavalry 6 pdr horse btty (3 guns, elite)
Grant's Brigade: 4 x 4 light dragoons 4 x 4 light dragoons
Anson's Brigade: 4 x 4 light dragoons 4 x 4 light dragoons
Hill's Brigade: 4 x 6 Horse Guards
Morillo 6 x 32 1st class line (2 dice for morale) 12 x skirmishers 6 pdr btty (3 guns, militia)
Longa's Brigade 4 x 32 1st class line 6 x skirmishers Silviera's Division prepares to shoot it's way across the river Portuguese Formations: Silviera's Division: 9 x 32 2nd class line 12 skirmishers 8 pdr foot Btty (3 guns, 1 how)
Pack's Brigade 4 x 32 2nd class line 6 skirmishers
Bradford's Brigade: 4 x 32 2nd class line 6 skirmishers
Durban's cavalry brigade 4 x 6 Light cavalry (militia)
So, thats the British army. Impressive to say the least. They were briefed as follows: Flank Marches: Up to 3 flank marching columns may be detatched: They enter on the north and south edges: 2 may enter to the northern edge, and 1 to the south. Each may consist of a maximum of 2 & 1/2 infantry divisions (Pack, Longa, Bradford, Morillo each count as 1/2) and 1 cavalry brigade. Forces entering on the Northern edge enter on the turn corresponding to the board number (ie. turn 1 to 9 ) depending how far east they wish to march. Forces on the southern edge are the same up to board 6 except each march must dice for arrival.
Special Rules for the British: British infantry: Ignore Spanish routs. Regardless of how many spanish rout within 12" British infantry and artillery only ever count a minus 1 for friends retreating. British cavalry: (Not KGL) Roll 2d6 for rallying after melee. British Foot and horse artillery is all elite and may fire shrapnel Spanish infantry only roll 2d6 for morale Spanish artillery fire as Militia but are 1st class line for morale Open Order infantry in the Light Division are treated as follows when in a single line: Ignore woods and rough terrain. Recieve minus 4 modifier when fired upon by musketry and artillery Recieve 1/2 casualties to skirmish fire. Move as guards Open order btns may interpenetrate each other with no penalty When charged and passing morale they may evade (12") without unforming any friendly units in their path.
Wargamer, going to spend time here looking at games, mainly 25mm Napoleonic, and 20mm and 28mm WWII, and maybe a few thoughts on games in general. It ain't going to be PC, and if you don't like it....don't look!